K'rrik, Son of Yawgmoth
Ayara, First of Locthwain
Cloudstone Curio
Aetherflux Reservoir
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Your life total is at least ten. You have a creature card in hand with mana cost . |
Steps
How does this combo work?
1 | Cast any creature card in your hand with mana cost by paying 2 life. |
2 | Aetherflux Reservoir and K'rrik trigger. |
3 | Resolve the Aetherflux Reservoir trigger, causing you to gain 1 life for each spell you've cast this turn. |
4 | Resolve the K'rrik trigger, putting a +1/+1 counter on it. |
5 | The creature enters the battlefield, triggering Ayara and Cloudstone Curio. |
6 | Resolve the Ayara trigger, causing each opponent to lose 1 life and you to gain 1 life. |
7 | Resolve the Cloudstone Curio trigger, returning Ayara from the battlefield to your hand. |
8 | Cast Ayara by paying 6 life. |
9 | Aetherflux Reservoir and K'rrik trigger. |
10 | Resolve the Aetherflux Reservoir trigger, causing you to gain 1 life for each spell you've cast this turn. |
11 | Resolve the K'rrik trigger, putting a +1/+1 counter on it. |
12 | Ayara enters the battlefield, triggering itself and Cloudstone Curio. |
13 | Resolve the Ayara trigger, causing each opponent to lose 1 life and you to gain 1 life. |
14 | Resolve the Cloudstone Curio trigger, returning the creature with mana cost from the battlefield to your hand. |
15 | Repeat. |
16 | Once you have an arbitrarily large lifetotal, you may activate Aetherflux Reservoir's ability infinite times to deal infinite damage to any target(s). |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite damage | |
| Infinite ETB | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite lifeloss | |
| Infinite LTB | |
| Infinite storm count |
Combo Metadata
39
DECKS
0.00%
OF 4718398 ELIGIBLE DECKS
Rank 19784
MOST PLAYED OF 56510 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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