Wight of the Reliquary
Intruder Alarm
Scute Swarm
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Wight of the Reliquary does not have summoning sickness. You control at least one additional creature. |
Steps
How does this combo work?
1 | Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped. |
2 | When the land enters the battlefield, each Scute Swarm you control triggers. |
3 | Resolve the first trigger, creating either a 1/1 Insect creature token or a token copy of Scute Swarm. |
4 | When the creature token enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat from step 3 for each remaining trigger, if applicable. |
6 | Repeat from step 1. |
Results
What do I get from this combo?
| Near-infinite landfall triggers | |
| Put all lands from your library onto the battlefield tapped | |
| Near-infinite ETB | |
| Near-infinite creature tokens | |
| Near-infinite untap of all creatures |
Combo Metadata
670
DECKS
0.06%
OF 1050275 ELIGIBLE DECKS
Rank 5510
MOST PLAYED OF 58954 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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