Lumra, Bellow of the Woods
Port of Karfell
Amulet of Vigor
Zuran Orb
Prerequisites
What do I need to start this combo?
| Lumra in your graveyard. | |
| All other permanents on the battlefield. | |
| Lands you control excluding Port of Karfell can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of other lands you control by tapping them, adding at least |
2 | Activate Zuran Orb by sacrificing a land other than Port of Karfell, causing you to gain 2 life. |
3 | Repeat step 2 until you control no other lands except Port of Karfell. |
4 | Activate Port of Karfell's second ability by paying |
5 | Lumra enters the battlefield and dies as a state-based action due to having 0 toughness. |
6 | Lumra's enter-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield tapped. |
7 | When the lands enter the battlefield, Amulet of Vigor triggers that many times, untapping the lands. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite death triggers | |
| Infinite ETB | |
| Infinite landfall triggers | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite LTB | |
| Infinite mana lands you control can produce | |
| Infinite sacrifice triggers | |
| Infinite self-mill | |
| Put all land cards from your library and graveyard onto the battlefield |
Combo Metadata
859
DECKS
0.08%
OF 1037837 ELIGIBLE DECKS
Rank 4656
MOST PLAYED OF 58954 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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