Ezra Sassaman
Ezra Sassaman
Based in Maine, Ezra started playing Magic around when Ravnica: City of Guilds came out and hasn't looked back since! Besides Commander, he enjoys any format where you can look across the whole history of the game, so Cube drafting has a special place in his heart!
Scars of Mirrodin, Zendikar, Magic 2011, Magic 2012 | The Block Era
Which cards from Scars, Zendikar, and the M11–M12 era still define Commander? A look back at the staples from 2011's loved Standard format.
Return to Ravnica, Original Innistrad, and M14 | The Block Era
Which cards from Return to Ravnica, Innistrad, and the M13–M14 era still define Commander? A look back at the 2013 Standard format.
The Block Era: Khans, Theros and M15 in Commander
Which cards from the Khans of Tarkir, Theros, and Magic 2015 Standard era still dominate Commander? A look back at the end of the block era.
Uncovering Recent Combos with Commander Spellbook
The best new two-card Commander combos from Secrets of Strixhaven and Marvel Super Heroes, pulled straight from Commander Spellbook.
Old-School Keywords – Where are They Now?
Revisiting Mirage block's old keywords; banding, phasing, flanking, cumulative upkeep, and more; to see which still shape Commander decks.
Storming Off with The Scarlet Witch
The Scarlet Witch might be one of the more powerful Commander options in Marvel Super Heroes, and Ezra leans into that power with a deck tech!
Finding the Five Worst Precon Commanders of All Time
Have a precon commander gathering dust? Here are the five worst precons ever printed, with a better commander recommendation for each.
The Art of Balance in Commander Gameplay
Finding balance in your Commander games can be challenging, but it can also lead to the most rewarding and memorable games.
Can We Play Every Possible Companion in a Single Commander Deck?
Can you build a Commander deck that satisfies the requirements of every legal companion? Let's see what we can brew.
The Art of Balance in Commander Deckbuilding
Struggling to keep your Commander deck balanced with the right amount of ramp, card draw, and removal? We've got you covered.









