Opinion
- Luck Skill Victory


What really wins games of Commander: luck, skill, or deckbuilding? A reflection on the question through the words of Magic pros.
- Is the New Era of Information Ruining Commander?


Has easy access to online tools made Commander deckbuilding better or worse? A look at what the information age gives brewers, and costs them.
- Are Magic Players Their Own Scalpers?


We've all heard blame levied toward "scalpers" for rising prices, scarcity, and online sales going sideways - but maybe we're the problem, too.
- A Letter to the Fans of Bulk | Reacting to Wizards' Change to Booster Packs in 2027


Tyler, our resident bulk and budget expert, reacts to the news of foil commons and uncommons being removed from Collector Packs starting next year.
- The Sodium Content Difference Between USA and France


Commander is played worldwide, which means different cultures bring their own levels of salt tolerance to the table. What's it like in France?
- The Salty Cards EDHREC Writers Refuse to Face


From Rhystic Study to Grave Pact, EDHREC's writers name the Commander cards that make them saltiest, with stories from games that went wrong.
- The Intersection of Salt and Rhystic Study


Everyone's got an opinion on Rhystic Study, and historically, it's one of the saltiest cards ever, as voted on by the community. But why?
- The Educator's Guide to the Foundations Precons


The Foundations preconstructed decks are intended for people new to Magic, but how are they as an educational tool? Educator Jeremy weighs in.
- Salt isn't a Ban List


A look at what EDHREC's Salt Score actually measures, why the Salt List isn't a ban list, and playing Commander's saltiest cards the right way.
- Are Kindred Decks Your Commander Comfort Zone?


Kindred decks are easy to build and pilot, which might make them a comfort zone worth leaving: a case for breaking out and trying new things.