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Tayam, Luminous Enigma + Mortician Beetle + Ashnod's Altar + Strangleroot Geist Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • {1} available
  • Steps

    How does this combo work?

    • 1
      Activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {c}{c}.
    • 2
      Strangleroot Geist's undying ability and Mortician Beetle trigger.
    • 3
      Resolve the Strangleroot Geist trigger, returning it from your graveyard to the battlefield with a +1/+1 and a vigilance counter.
    • 4
      Resolve the Mortician Beetle trigger, putting a +1/+1 counter on it.
    • 5
      Activate Tayam by paying {3}, removing a +1/+1 counter from Mortician Beetle and removing both counters from Strangleroot Geist.
    • 6
      Holding priority, activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {c}{c}.
    • 7
      Strangleroot Geist's undying ability and Mortician Beetle trigger.
    • 8
      Resolve the Strangleroot Geist trigger, returning it from your graveyard to the battlefield with a +1/+1 and a vigilance counter.
    • 9
      Resolve the Mortician Beetle trigger, putting a +1/+1 counter on it.
    • 10
      Activate Ashnod's Altar by sacrificing Strangleroot Geist, adding {c}{c}.
    • 11
      Mortician Beetle triggers, putting a +1/+1 counter on itself.
    • 12
      Resolve the Tayam ability from step 5, causing yourself to mill three cards and return Strangleroot Geist from your graveyard to the battlefield.
    • 13
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite self-mill
    • Put a selection of permanant cards from your library and graveyard onto the battlefield

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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