Sage of Hours + The Ten Rings + Wizard Class + Dream Trawler Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Wizard Class is level 3 on the battlefield).
Steps
How does this combo work?
- 1If you have six or more cards in hand, activate Dream Trawler by discarding a card.
- 2Repeat step 1 until you have five or fewer cards in hand.
- 3At the beginning of your end step, The Ten Rings triggers, causing you to draw cards until you have ten cards in your hand.
- 4Wizard Class triggers for each card drawn, putting that many +1/+1 counters on Sage of Hours.
- 5Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 6Repeat each turn.
- 1
Results
What do I get from this combo?
- Lock
- Significant turns
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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