The Legend of Kuruk // Avatar Kuruk + Clockspinning + The Mighty Thor, Jane Foster Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- The Legend of Kuruk // Avatar Kuruk and The Mighty Thor on the battlefield.
plus
minus
for each creature and artifact you control each turn available available
Steps
How does this combo work?
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, The Mighty Thor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
- 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 5Cast Clockspinning with buyback by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk and return Clockspinning to your hand.
- 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 7Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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