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The Legend of Kuruk // Avatar Kuruk + Clockspinning + The Mighty Thor, Jane Foster Combo

  • Prerequisites

    What do I need to start this combo?

    • Clockspinning in hand.
    • The Legend of Kuruk // Avatar Kuruk and The Mighty Thor on the battlefield.
    • {3}{u} plus {20} minus {1} for each creature and artifact you control each turn available available
  • Steps

    How does this combo work?

    • 1
      Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
    • 2
      At the beginning of your end step, The Mighty Thor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
    • 3
      The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
    • 4
      Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
    • 5
      Cast Clockspinning with buyback by paying {3}{u}, causing you to proliferate and put a lore counter on The Legend of Kuruk and return Clockspinning to your hand.
    • 6
      The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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