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Displacer Kitten + Intruder Alarm + Flickering Ward Combo

  • Prerequisites

    What do I need to start this combo?

    • Flickering Ward in hand.
    • Displacer Kitten and Intruder Alarm on the battlefield.
    • Creatures you control can tap to produce at least {w}{w}.
  • Steps

    How does this combo work?

    • 1
      Activate any number of creatures you control by tapping them, adding at least {w}{w}.
    • 2
      Cast Flickering Ward by paying its mana cost, targeting any creature you control except Displacer Kitten.
    • 3
      Displacer Kitten triggers, blinking itself.
    • 4
      When Displacer Kitten enters the battlefield, Intruder Alarm triggers, untapping all creatures.
    • 5
      Resolve the Flickering Ward spell.
    • 6
      Activate Flickering Ward by paying {w}, returning it from the battlefield to your hand.
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite untap of creatures
    • Infinite mana creatures you control can produce
    • Infinite blinking

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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