Village Bell-Ringer + Deadeye Navigator Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Village Bell-Ringer and Deadeye Navigator on the battlefield.
- Deadeye Navigator paired with Village Bell-Ringer. Creatures you control can tap to produce at least
.
Steps
How does this combo work?
- 1Activate all mana-producing creatures you control by tapping them, adding at least
.
- 2Activate VIllage Bell-Ringer by paying
, blinking itself.
- 3Village Bell-Ringer enters the battlefield, triggering itself and Deadeye Navigator.
- 4Resolve the Village Bell-Ringer trigger, untapping all creatures you control.
- 5Resolve the Deadeye Navigator trigger, repairing it and Village Bell-Ringer.
- 6Repeat.
- 7Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
- 1
Results
What do I get from this combo?
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
View






