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Wanderwine Prophets + Stonybrook Schoolmaster Combo

  • Prerequisites

    What do I need to start this combo?

    • Wanderwine Prophets and Stonybrook Schoolmaster on the battlefield.
    • Wanderwine Prophets and Stonybrook Schoolmaster do not have summoning sickness. Opponents can not block creatures you control.
  • Steps

    How does this combo work?

    • 1
      Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
    • 2
      Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
    • 3
      Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
    • 4
      You get an extra turn.
    • 5
      Pass the turn.
    • 6
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
43%
Significant Results
93%
Early Game
50%
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