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The Mirari Conjecture + Brought Back + Temporal Manipulation Combo

  • Prerequisites

    What do I need to start this combo?

    • The Mirari Conjecture on the battlefield.
    • Brought Back and Temporal Manipulation in hand.
    • The Mirari Conjecture has two lore counters on it.
    • {3}{w}{w}{u}{u} every other turn available
  • Steps

    How does this combo work?

    • 1
      At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
    • 2
      Cast Temporal Manipulation by paying {3}{u}{u}.
    • 3
      The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
    • 4
      Resolve both Temporal Manipulations, getting two extra turns after this one.
    • 5
      Cast Brought Back by paying {w}{w}.
    • 6
      The Mirari Conjecture triggers, copying Brought Back.
    • 7
      Resolve the first Brought Back, failing to return any permanents to the battlefield.
    • 8
      Resolve the second Brought Back, returning The Mirari Conjecture from your graveyard to the battlefield.
    • 9
      The Mirari Conjecture triggers, putting a lore counter on itself and returning Brought Back from your graveyard to your hand.
    • 10
      Proceed to your next turn.
    • 11
      At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
    • 12
      Proceed to your next turn.
    • 13
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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