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Sakashima the Impostor + Starfield of Nyx + Detention Sphere Combo

  • Prerequisites

    What do I need to start this combo?

    • Sakashima the Impostor in hand.
    • Starfield of Nyx and Detention Sphere on the battlefield.
    • You control at least three additional enchantments.
    • {2}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Sakashima the Impostor by paying {2}{u}{u}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
    • 2
      When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself.
    • 3
      Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor.
    • 4
      Repeat from step 2 any number of times.
    • 5
      End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.
  • Results

    What do I get from this combo?

    • Infinite creature ETB
    • Infinite creature LTB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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