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Azor, the Lawbringer + Teleportation Circle Combo

  • Prerequisites

    What do I need to start this combo?

    • Azor and Teleportation Circle on the battlefield.
  • Steps

    How does this combo work?

    • 1
      At the beginning of your end step, Teleportation Circle triggers, blinking Azor.
    • 2
      Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
    • 3
      Repeat during each of your turns.
  • Results

    What do I get from this combo?

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
35%
Early Game
76%
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