Azor, the Lawbringer + Teleportation Circle Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Azor and Teleportation Circle on the battlefield.
Steps
How does this combo work?
- 1At the beginning of your end step, Teleportation Circle triggers, blinking Azor.
- 2Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
- 3Repeat during each of your turns.
- 1
Results
What do I get from this combo?
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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