Mystic Sanctuary + Temporal Manipulation + Venser, the Sojourner Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Venser on the battlefield.
- Mystic Sanctuary and Temporal Manipulation in hand.
- You control three Islands.
each turn available
Steps
How does this combo work?
- 1Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- 2Blink Mystic Sanctuary using Venser, the Sojourner.
- 3When Mystic Sanctuary enters untapped, it triggers, putting Temporal Manipulation from your graveyard onto the top of your library.
- 4Move to your next turn, drawing Temporal Manipulation during your draw step.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
- Skip your draw steps
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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