Ruin Ghost + Retreat to Coralhelm Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Ruin Ghost and Retreat to Coralhelm on the battlefield (Ruin Ghost without summoning sickness on the battlefield).
- You control a land that enters the battlefield untapped and can tap to produce at least
.
Steps
How does this combo work?
- 1Activate the land by tapping it, adding at least
.
- 2Activate Ruin Ghost by paying
and tapping it, blinking the land.
- 3When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Ruin Ghost.
- 4Repeat.
- 1
Results
What do I get from this combo?
- Infinite landfall triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
View








































































































































































































































































































































































