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Sphinx of the Revelation + Mind Over Matter + Shabraz, the Skyshark Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Sphinx of the Revelation does not have summoning sickness. You have at least {e}{e}{e}{e}. You control a mana-producing permanent that can tap to produce at least {w} and a mana-producing permanent that can tap to produce at least {u}.
    • {w}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Activate Sphinx of the Revelation by paying {w}{u}{u}, tapping it and paying at least {e}{e}{e}{e}, causing you to draw at least four cards.
    • 2
      Shabraz triggers for each card drawn this way.
    • 3
      Resolve the first Shabraz trigger, causing you to gain 1 life and putting a +1/+1 counter on Shabraz.
    • 4
      Sphinx of the Revelation triggers, causing you to get {e}.
    • 5
      Repeat from step 3 for each remaining Shabraz trigger.
    • 6
      Activate Mind Over Matter by discarding a card, untapping Sphinx of the Revelation.
    • 7
      Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent that can produce at least {w} or {u}.
    • 8
      Activate the permanent by tapping it, adding at least {w} or {u}.
    • 9
      Repeat from step 7 until you have {w}{u}{u} available.
    • 10
      Repeat from step 1.
    • 11
      You may pay additional {e} if able to net near-infinite card draw.
  • Results

    What do I get from this combo?

    • Infinite self-discard triggers
    • Significant lifegain
    • Significant lifegain triggers
    • Infinite draw triggers
    • Significant +1/+1 counters on a creature
    • Significant card draw
    • Significant looting
    • Significant untap of permanents you control
    • Significant mana permanents you control can produce
    • Significant energy counters

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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