Zethi, Arcane Blademaster + Walk the Aeons + Cosmic Intervention Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Zethi on the battlefield.
- Cosmic Intervention in exile (Cosmic Intervention with a kick counter on it in exile).
- Walk the Aeons in hand.
- Zethi does not have summoning sickness. You control at least three Islands.
each turn available
Steps
How does this combo work?
- 1Declare Zethi as an attacker.
- 2Zethi's last ability triggers, causing you to pay
to cast a copy of Cosmic Intervention, creating a replacement effect that is active this turn.
- 3Move to your postcombat phase.
- 4Cast Walk the Aeons with buyback by paying
and sacrificing three Islands, putting the Islands in exile instead of the graveyard and creating a delayed triggered ability due to Cosmic Intervention's replacement effect.
- 5Resolve Walk the Aeons, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- 6At the beginning of your end step, Cosmic Intervention's delayed triggered ability triggers, returning the exiled Islands from exile to the battlefield.
- 7Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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