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Abdel Adrian, Gorion's Ward + Repository Skaab + Acrobatic Maneuver Combo

  • Prerequisites

    What do I need to start this combo?

    • Abdel Adrian on the battlefield.
    • Repository Skaab in exile (Repository Skaab exiled by Abdel Adrian in exile).
    • Acrobatic Maneuver in hand.
    • You have a number of nonland permanents exiled by Abdel Adrian that enter the battlefield untapped and that can tap to produce at least the mana cost of Acrobatic Maneuver.
    • {2}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian.
    • 2
      Abdel Adrian leaves and re-enters the battlefield, causing all cards exiled with it to be returned to the battlefield. Abdel Adrian and Repository Skaab's exploit ability trigger.
    • 3
      Resolve the Repository Skaab trigger, exploiting another creature and triggering its second ability.
    • 4
      Holding priority, activate any number of permanents by tapping them, adding at least the cost of Acrobatic Maneuver.
    • 5
      Resolve the Repository Skaab trigger, returning Acrobatic Maneuver from your graveyard to your hand.
    • 6
      Resolve the Abdel Adrian trigger, exiling the mana producing permanent(s) and Repository Skaab and creating that many 1/1 Soldier creature tokens.
    • 7
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite mana nonland permanents you control that enter the battlefield untapped can produce
    • Infinite card draw
    • Significant creature ETB
    • Infinite draw triggers
    • Significant storm count
    • Significant creature LTB
    • Significant magecraft triggers
    • Significant death triggers
    • Significant creature sacrifice triggers
    • Significant creature tokens
    • Significant blinking of nonland permanents you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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