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Abdel Adrian, Gorion's Ward + Preston, the Vanisher + Fiend Hunter + Essence Flux Combo

  • Prerequisites

    What do I need to start this combo?

    • Essence Flux in hand.
    • All other permanents on the battlefield.
    • {u} available
  • Steps

    How does this combo work?

    • 1
      Cast Essence Flux by paying {u}, blinking Fiend Hunter.
    • 2
      When Fiend Hunter enters the battlefield, its first ability and Preston trigger.
    • 3
      Resolve the Fiend Hunter trigger, exiling Abdel Adrian.
    • 4
      Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion.
    • 5
      When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield.
    • 6
      When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Abdel Adrian from exile to the battlefield.
    • 7
      When Abdel Adrian enters the battlefield, it and Preston trigger.
    • 8
      Resolve the Preston trigger, creating a token copy of Abdel Adrian that is a 0/1 Illusion.
    • 9
      Put the token Abdel Adrian into your graveyard due to the legend rule.
    • 10
      The token Abdel Adrian's enters-the-battlefield ability triggers, choose not to exile a permanent.
    • 11
      Resolve the Abdel Adrian trigger, exiling the token Fiend Hunter and creating a 1/1 Soldier creature token.
    • 12
      When the token Fiend Hunter leaves the battlefield, it triggers, returning the nontoken Fiend Hunter from exile to the battlefield.
    • 13
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking of nonland permanents

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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