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Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Journey to Nowhere Combo

  • Prerequisites

    What do I need to start this combo?

    • Abdel Adrian on the battlefield.
    • Journey to Nowhere in exile (Journey to Nowhere exiled by Abdel Adrian in exile).
    • Sakashima of a Thousand Faces in hand or in the command zone.
    • {3}{u} plus enough mana to pay for commander tax, if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Sakashima of a Thousand Faces either from your hand or from the command zone by paying {3}{u} plus commander tax, if applicable, choosing to have it enter the battlefield as a copy of Abdel Adrian.
    • 2
      When Sakashima of a Thousand Faces enters the battlefield, it triggers, exiling Abdel Adrian until Sakashima of a Thousand Faces leaves the battlefield and creating a 1/1 Soldier creature token.
    • 3
      When Abdel Adrian leaves the battlefield, Journey to Nowhere returns from exile to the battlefield.
    • 4
      When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Sakashima of a Thousand Faces.
    • 5
      When Sakashima of a Thousand Faces leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
    • 6
      When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
    • 7
      When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Sakashima of a Thousand Faces to the battlefield from exile as a copy of Abdel Adrian.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking of nonland permanents

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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