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Abdel Adrian, Gorion's Ward + Sakashima of a Thousand Faces + Clever Impersonator Combo

  • Prerequisites

    What do I need to start this combo?

    • Abdel Adrian on the battlefield.
    • Clever Impersonator in exile (Clever Impersonator exiled by Abdel Adrian in exile).
    • Sakashima of a Thousand Faces in hand or in the command zone.
    • {3}{u} plus enough mana to pay for commander tax, if applicable available
  • Steps

    How does this combo work?

    • 1
      Cast Sakashima either from your hand or from the command zone by paying {3}{u} and commander tax, if applicable, choosing to have it enter the battlefield as a copy of Abdel Adrian.
    • 2
      When Sakashima enters the battlefield, it triggers, exiling Abdel Adrian until Sakashima leaves the battlefield and creating a 1/1 Soldier creature token.
    • 3
      When Abdel Adrian leaves the battlefield, Clever Impersonator returns from exile to the battlefield as a copy of Sakashima.
    • 4
      When Clever Impersonator enters the battlefield, it triggers, exiling Sakashima until Clever Impersonator leaves the battlefield and creating a 1/1 Soldier creature token.
    • 5
      When Sakashima leaves the battlefield, Abdel Adrian returns from exile to the battlefield.
    • 6
      When Abdel Adrian enters the battlefield, it triggers, exiling Clever Impersonator until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token.
    • 7
      When Clever Impersonator leaves the battlefield, Sakashima returns to the battlefield from exile as a copy of Abdel Adrian.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature tokens
    • Infinite blinking of nonland permanents

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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