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Abdel Adrian, Gorion's Ward + Phantom Steed + Journey to Nowhere Combo

  • Prerequisites

    What do I need to start this combo?

    • Abdel Adrian on the battlefield.
    • Journey to Nowhere in exile (Journey to Nowhere exiled by Abdel Adrian in exile).
    • Phantom Steed in hand.
    • {3}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Phantom Steed by paying {3}{u}.
    • 2
      When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield.
    • 3
      Abdel Adrian leaves the battlefield, ending its effect, causing Journey to Nowhere to return from exile to the battlefield.
    • 4
      When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Phantom Steed.
    • 5
      Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield.
    • 6
      When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token.
    • 7
      When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite blinking of nonland permanents
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite creature LTB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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