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Chronomantic Escape + Sphinx of the Second Sun + Hulking Metamorph Combo

  • Prerequisites

    What do I need to start this combo?

    • Chronomantic Escape in hand.
    • Sphinx of the Second Sun and Hulking Metamorph on the battlefield.
    • Hulking Metamorph is a copy of Sphinx of the Second Sun.
    • {4}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Chronomantic Escape by paying {4}{w}{w}, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
    • 2
      At the beginning of your postcombat main phase, both copies of Sphinx of the Second Sun trigger, causing you to get two additional beginning phases after this phase.
    • 3
      Move to your first additional beginning phase.
    • 4
      At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
    • 5
      Repeat from step 3 one additional time.
    • 6
      At the beginning of your next upkeep, Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
    • 7
      Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and putting Chronomantic Escape into exile with three time counters on it.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • You can't be attacked
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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