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Ezrim, Agency Chief + Krark-Clan Ironworks + Eldrazi Displacer Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • {2}{c} available
  • Steps

    How does this combo work?

    • 1
      Activate Eldrazi Displacer by paying {2}{c}, blinking Ezrim.
    • 2
      When Ezrim enters the battlefield, it triggers, creating two Clue artifact tokens.
    • 3
      Activate Krark-Clan Ironworks twice by sacrificing the Clues, adding {c}{c}{c}{c}.
    • 4
      Repeat.
    • 5
      Once you have infinite mana, you may instead sacrifice the Clues to their own abilities.
  • Results

    What do I get from this combo?

    • Infinite artifact tokens
    • Infinite blinking
    • Infinite card draw
    • Infinite Clue tokens
    • Infinite colorless mana
    • Infinite draw triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite blinking of most creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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