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Chronomantic Escape + Sphinx of the Second Sun + Paradox Haze Combo

  • Prerequisites

    What do I need to start this combo?

    • Chronomantic Escape in hand.
    • Sphinx of the Second Sun and Paradox Haze on the battlefield.
    • {4}{w}{w} available
  • Steps

    How does this combo work?

    • 1
      Cast Chronomantic Escape by paying {4}{w}{w}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
    • 2
      At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
    • 3
      Move to your additional beginning phase.
    • 4
      At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself.
    • 5
      At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger.
    • 6
      Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one.
    • 7
      Resolve the Chronomantic Escape trigger, removing a time counter from it.
    • 8
      Move to your next upkeep step.
    • 9
      Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost.
    • 10
      Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it.
    • 11
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • You can't be attacked
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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