Wormfang Manta + Hushwing Gryff + Sakashima the Impostor Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Sakashima the Impostor in hand.
- Wormfang Manta and Hushwing Gryff on the battlefield.
each turn available
Steps
How does this combo work?
- 1Cast Sakashima for
, entering as a copy of Wormfang Manta.
- 2Pay
to return it to your hand, triggering Wormfang Manta's LTB, granting you an extra turn after this one.
- 3Repeat for infinite turns.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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