The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Teleportation Circle Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Sakashima the Impostor as a copy of Avatar Kuruk on the battlefield).
minus
for each creature and artifact you control each turn available
Steps
How does this combo work?
- 1Activate Sakashima the Impostor using Avatar Kuruk's ability by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Teleportation Circle triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- 3Repeat each turn.
- 1
Results
What do I get from this combo?
- Lock
- Infinite turns
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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