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The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor + Teleportation Circle Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Sakashima the Impostor as a copy of Avatar Kuruk on the battlefield).
    • {20} minus {1} for each creature and artifact you control each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
    • 2
      At the beginning of your end step, Teleportation Circle triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
    • 3
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Lock
    • Infinite turns

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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