Isochron Scepter + Fatestitcher + Call to Glory Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Call to Glory in hand.
- Isochron Scepter and Fatestitcher on the battlefield.
- Call to Glory is exiled by Isochron Scepter. Fatestitcher doesn't have summoning sickness. Creatures you control can tap to produce at least
.
Steps
How does this combo work?
- 1Activate any number of creatures by tapping them, adding at least
.
- 2Activate Isochron Scepter by paying
and tapping it, casting a copy of Call to Glory without paying its mana cost.
- 3Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn
- 4Activate Fatestitcher by tapping it, untapping Isochron Scepter.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite storm count
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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