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Wanderwine Prophets + Benthicore + Teleportation Circle Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Wanderwine Prophets does not have summoning sickness and cannot be blocked and killed by an opponent. You control at least one additional Merfolk.
  • Steps

    How does this combo work?

    • 1
      Deal combat damage to an opponent using Wanderwine Prophets.
    • 2
      Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
    • 3
      At the beggining of the end step, Teleportation Circle triggers, blinking Benthicore.
    • 4
      Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
    • 5
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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