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Moat + Mystic Decree Combo

  • Prerequisites

    What do I need to start this combo?

    • Moat and Mystic Decree on the battlefield.
  • Steps

    How does this combo work?

    • 1
      All creatures lose flying and Islandwalk.
    • 2
      Moat prevents things without flying from attacking.
    • 3
      Creatures can not fulfill the conditions nessasary to attack.
  • Results

    What do I get from this combo?

    • Creatures can't attack
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote while it is an early game combo. Play with caution.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
100%
Significant Results
47%
Early Game
100%
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