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Summon the School + Intruder Alarm + Cryptolith Rite Combo

  • Prerequisites

    What do I need to start this combo?

    • Summon the School in hand.
    • Intruder Alarm and Cryptolith Rite on the battlefield.
    • You control at least three Merfolk without summoning sickness.
    • {1} if you control exactly three Merfolk available
  • Steps

    How does this combo work?

    • 1
      Activate at least three Merfolk you control by tapping them, adding at least {2}{w}.
    • 2
      Cast Summon the School by paying {3}{w}, creating two 1/1 Merfolk Wizard creature tokens.
    • 3
      When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice.
    • 4
      Resolve the first trigger, untapping all creatures.
    • 5
      Activate at least three Merfolk you control by tapping them, adding at least {2}{w}.
    • 6
      Resolve the second Intruder Alarm trigger, untapping all creatures.
    • 7
      If needed or desired, activate a Merfolk you control by tapping it, adding {1}.
    • 8
      Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand.
    • 9
      Repeat from step 2.
    • 10
      If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.
  • Results

    What do I get from this combo?

    • Infinite colored mana
    • Infinite creature tokens
    • Infinite creature ETB
    • Infinite magecraft triggers
    • Infinite mana creatures you control can produce
    • Infinite storm count
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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