Skip to content

Halo Fountain + Clever Conjurer + Incubation Druid Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Incubation Druid and Clever Conjurer do not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {w}.
  • Steps

    How does this combo work?

    • 1
      Activate Incubation Druid by tapping it, adding {w}{w}{w}.
    • 2
      Activate Clever Conjurer by tapping it, targeting Halo Fountain.
    • 3
      Holding priority, activate Halo Fountain by paying {w}{w}, tapping it, and untapping Clever Conjurer and Incubation Druid, causing you to draw a card.
    • 4
      Resolve the Clever Conjurer ability, untapping Halo Fountain.
    • 5
      Repeat.
    • 6
      Once you have drawn your library, you may instead forego activating Incubation Druid's ability to activate Halo Fountain's first ability to create near-infinite 1/1 Citizen creature tokens.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite draw triggers
    • Significant creature tokens
    • Significant creature ETB
    • Significant mana lands you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
New Cards
Top Cards
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands