Halo Fountain + Clever Conjurer + Incubation Druid Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Incubation Druid and Clever Conjurer do not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce
.
Steps
How does this combo work?
- 1Activate Incubation Druid by tapping it, adding
.
- 2Activate Clever Conjurer by tapping it, targeting Halo Fountain.
- 3Holding priority, activate Halo Fountain by paying
, tapping it, and untapping Clever Conjurer and Incubation Druid, causing you to draw a card.
- 4Resolve the Clever Conjurer ability, untapping Halo Fountain.
- 5Repeat.
- 6Once you have drawn your library, you may instead forego activating Incubation Druid's ability to activate Halo Fountain's first ability to create near-infinite 1/1 Citizen creature tokens.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite draw triggers
- Significant creature tokens
- Significant creature ETB
- Significant mana lands you control can produce
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View





























































































































































































































