Skip to content

Agrus Kos, Eternal Soldier + The Jolly Balloon Man + Orthion, Hero of Lavabrink + Ashnod's Altar Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control at least two extra nonlegendary creatures that can tap to produce at least {r}{rw}.
    • {2}{rw} available
  • Steps

    How does this combo work?

    • 1
      Activate The Jolly Balloon Man by paying {1} and tapping it, targeting Agrus Kos.
    • 2
      Agrus Kos triggers, causing you to pay {1}{rw} to copy the Jolly Balloon Man ability targeting each other creature the ability can target.
    • 3
      Resolve all Jolly Balloon Man abilities, creating a token copy of each other creature you control that is a 1/1 Balloon with haste. As needed, put the oldest Agrus Kos and Orthion into your graveyard due to the legend rule.
    • 4
      Activate two creatures by tapping them, adding at least {r}{rw}.
    • 5
      Activate Ashnod's Altar twice by sacrificing two tokens except the Orthion or Agrus Kos tokens, adding {c}{c}{c}{c}.
    • 6
      Activate the Orthion token's first ability by paying {1}{r} and tapping it, targeting the Agrus Kos token.
    • 7
      Agrus Kos triggers, causing you to pay {1}{rw} to copy the Orthion ability targeting each other creature the ability can target.
    • 8
      Resolve all Orthion abilities, creating a token copy of each other creature you control with haste. As needed, put the oldest Agrus Kos and Jolly Balloon Man into your graveyard due to the legend rule.
    • 9
      Activate two creatures by tapping them, adding at least {r}{rw}.
    • 10
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite creature tokens with haste
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colorless mana

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Size
View
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands