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Angel of Destiny + Seize the Day Combo

  • Prerequisites

    What do I need to start this combo?

    • Angel of Destiny on the battlefield.
    • Seize the Day in hand.
    • Angel of Destiny does not have summoning sickness. Opponents are unable to block and kill Angel of Destiny. Your life total is at least 11 greater than your starting life total plus an additional 2 life for each opponent beyond the first. You have no more than three opponents.
    • {5}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Deal combat damage to an opponent using Angel of Destiny.
    • 2
      Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
    • 3
      Move to your postcombat main phase.
    • 4
      Cast Seize the Day by paying {3}{r}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
    • 5
      Repeat steps 1 through 3 one additional time, attacking a different opponent.
    • 6
      Cast Seize the Day from your graveyard for its flashback cost by paying {2}{r}, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
    • 7
      Repeat steps 1 through 3 one additional time, attacking a different opponent.
    • 8
      At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.
  • Results

    What do I get from this combo?

    • Each opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
36%
Significant Results
71%
Early Game
29%
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