Angel of Destiny + Seize the Day Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Angel of Destiny on the battlefield.
- Seize the Day in hand.
- Angel of Destiny does not have summoning sickness. Opponents are unable to block and kill Angel of Destiny. Your life total is at least 11 greater than your starting life total plus an additional 2 life for each opponent beyond the first. You have no more than three opponents.
available
Steps
How does this combo work?
- 1Deal combat damage to an opponent using Angel of Destiny.
- 2Angel of Destiny's first ability triggers, causing you and the opponent to gain life equal to the damage dealt.
- 3Move to your postcombat main phase.
- 4Cast Seize the Day by paying
, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
- 5Repeat steps 1 through 3 one additional time, attacking a different opponent.
- 6Cast Seize the Day from your graveyard for its flashback cost by paying
, untapping Angel of Destiny and causing you to get an additional combat and main phase after this one.
- 7Repeat steps 1 through 3 one additional time, attacking a different opponent.
- 8At the beginning of your end step, Angel of Destiny triggers, causing each opponent it attacked this turn to lose the game.
- 1
Results
What do I get from this combo?
- Each opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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