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Worldgorger Dragon + Felidar Guardian + Journey to Nowhere Combo

  • Prerequisites

    What do I need to start this combo?

    • Journey to Nowhere on the battlefield.
    • Felidar Guardian in exile (Felidar Guardian exiled by Journey to Nowhere in exile).
    • Worldgorger Dragon in hand.
    • {3}{r}{r}{r} available
  • Steps

    How does this combo work?

    • 1
      Cast Worldgorger Dragon by paying {3}{r}{r}{r}.
    • 2
      Worldgorger Dragon enters the battlefield, triggering its first ability, exiling all other permanents you control.
    • 3
      Journey to Nowhere leaves the battlefield, triggering its second ability, returning Felidar Guardian from exile to the battlefield.
    • 4
      Felidar Guardian enters the battlefield, blinking Worldgorger Dragon.
    • 5
      Worldgorger leaves and enters the battlefield, triggering its first and second abilities.
    • 6
      Resolve the second Worldgorger Dragon trigger, returning all permanents exiled with it to the battlefield.
    • 7
      Journey to Nowhere enters the battlefield, triggering its first ability, exiling Felidar Guardian until Journey to Nowhere leaves the battlefield.
    • 8
      Activate all mana-producing lands you control by tapping them, adding at least {1}.
    • 9
      Resolve the first Worldgorger Dragon trigger, exiling all other permanents you control.
    • 10
      Repeat from step 3.
  • Results

    What do I get from this combo?

    • Infinite blinking of permanents
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite mana permanents you control can produce

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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