Hellkite Charger + Fire Nation Palace + Windcrag Siege Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Windcrag Siege with "Mardu" chosen on the battlefield).
- An opponent cannot block and kill Hellkite Charger
available
Steps
How does this combo work?
- 1Activate Fire Nation Palace's second ability by paying
and tapping it, giving Hellkite Charger firebending 4 until end of turn.
- 2Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
- 3Resolve both Hellkite Charger firebending triggers, adding eight
.
- 4Resolve the first Hellkite Charger trigger, choosing not to pay.
- 5Resolve the second Hellkite Charger trigger, causing you to pay
to untap all attacking creatures and to get an additional combat phase after this one.
- 6Repeat from step 2.
- 1
Results
What do I get from this combo?
- Infinite combat phases
- Infinite red mana
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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