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Hellkite Charger + Fire Nation Palace + Windcrag Siege Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Windcrag Siege with "Mardu" chosen on the battlefield).
    • An opponent cannot block and kill Hellkite Charger
    • {1}{r} available
  • Steps

    How does this combo work?

    • 1
      Activate Fire Nation Palace's second ability by paying {1}{r} and tapping it, giving Hellkite Charger firebending 4 until end of turn.
    • 2
      Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
    • 3
      Resolve both Hellkite Charger firebending triggers, adding eight {r}.
    • 4
      Resolve the first Hellkite Charger trigger, choosing not to pay.
    • 5
      Resolve the second Hellkite Charger trigger, causing you to pay {5}{r}{r} to untap all attacking creatures and to get an additional combat phase after this one.
    • 6
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite combat phases
    • Infinite red mana

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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