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Deafening Silence + Possibility Storm Combo

  • Prerequisites

    What do I need to start this combo?

    • Deafening Silence and Possibility Storm on the battlefield.
  • Steps

    How does this combo work?

    • 1
      Whenever a player casts a noncreature spell from their hand, Possibility Storm triggers, exiling that spell.
    • 2
      Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Possibility Storm, or any other noncreature spell that turn.
  • Results

    What do I get from this combo?

    • Exile all noncreature spells players cast from their hand
    • Players can only cast one noncreature spell per turn
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
88%
Significant Results
69%
Early Game
94%
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