Gideon of the Trials + Isochron Scepter + Final Fortune Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Isochron Scepter on the battlefield.
- Final Fortune in exile (Final Fortune exiled by Isochron Scepter in exile).
- Gideon of the Trials in hand or on the battlefield or in the command zone or in exile or in your graveyard or in your library.
- You have Gideon of the Trials's emblem. You control a Gideon planeswalker.
each turn available
Steps
How does this combo work?
- 1Activate Isochron Scepter by paying
, casting a copy of Final Fortune without paying its mana cost.
- 2Resolve Final Fortune, taking an extra turn after this one.
- 3Repeat each turn.
- 4At the beginning of each extra turn's end step, Final Fortune triggers to cause you to lose the game, but you cannot lose the game due to Gideon of the Trials's emblem.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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