Myr Welder + Magistrate's Scepter Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Myr Welder on the battlefield (Myr Welder without summoning sickness on the battlefield).
- Magistrate's Scepter and Spacecraft in exile (Magistrate's Scepter and Spacecraft exiled by Myr Welder in exile).
- Other creatures you control have total power 3 or greater.
Steps
How does this combo work?
- 1Activate Myr Welder using a Spacecraft's station ability by tapping a creature you control, putting a number of charge counters on Myr Welder equal to the creature's power.
- 2If necessary, repeat step 1 until Myr Welder has three or more charge counters on it.
- 3Activate Myr Welder using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 4Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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