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Myr Welder + Magistrate's Scepter Combo

  • Prerequisites

    What do I need to start this combo?

    • Myr Welder on the battlefield (Myr Welder without summoning sickness on the battlefield).
    • Magistrate's Scepter and Spacecraft in exile (Magistrate's Scepter and Spacecraft exiled by Myr Welder in exile).
    • Other creatures you control have total power 3 or greater.
  • Steps

    How does this combo work?

    • 1
      Activate Myr Welder using a Spacecraft's station ability by tapping a creature you control, putting a number of charge counters on Myr Welder equal to the creature's power.
    • 2
      If necessary, repeat step 1 until Myr Welder has three or more charge counters on it.
    • 3
      Activate Myr Welder using Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
    • 4
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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