Magistrate's Scepter + Clock of Omens Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Magistrate's Scepter and Clock of Omens on the battlefield.
- You control at least five additional artifacts.
each turn available
Steps
How does this combo work?
- 1Activate Magistrate's Scepter's first ability by paying
and tapping it, putting a charge counter on Magistrate's Scepter.
- 2Activate Clock of Omens by tapping two artifacts you control, untapping Magistrate's Scepter.
- 3Repeat two additional times.
- 4Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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