Vexing Bauble + Omen Machine Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Vexing Bauble and Omen Machine on the battlefield.
Steps
How does this combo work?
- 1At the beginning of each draw step, Omen Machine prevents the active player from drawing a card, and causes them to exile the top card of their library, and cast that card if its a spell without paying its mana cost, or put it onto the battlefield if it's a land.
- 2If a player casts a spell this way, Vexing Bauble triggers, countering that spell.
- 1
Results
What do I get from this combo?
- Players can't draw cards
- Players can't cast noncreature spells exiled by Omen Machine
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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