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Zellix, Sanity Flayer + Intruder Alarm + Phenax, God of Deception Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • You control any number of creatures that don't have summoning sickness.
  • Steps

    How does this combo work?

    • 1
      Activate a creature you control by tapping it, causing a player to mill cards equal to that creature's toughness.
    • 2
      If a creature card was milled this way, Zellix triggers, creating a 1/1 Horror creature token.
    • 3
      If a Horror entered, Intruder Alarm triggers, untapping all creatures.
    • 4
      Repeat.
  • Results

    What do I get from this combo?

    • Significant mill
    • Significant self-mill
    • Significant creature tokens
    • Significant untap of all creatures
    • Significant creature ETB

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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