Zur's Weirding + Bloodchief Ascension Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Zur's Weirding and Bloodchief Ascension on the battlefield.
- Bloodchief Ascension has at least 3 quest counters on it.
Steps
How does this combo work?
- 1If an opponent would draw a card, pay 2 life to put that card into their graveyard instead.
- 2Bloodchief Ascension triggers, causing that player to lose 2 life and you to gain 2 life.
- 1
Results
What do I get from this combo?
- Your opponents mill cards instead of drawing them
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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