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Zur's Weirding + Bloodchief Ascension Combo

  • Prerequisites

    What do I need to start this combo?

    • Zur's Weirding and Bloodchief Ascension on the battlefield.
    • Bloodchief Ascension has at least 3 quest counters on it.
  • Steps

    How does this combo work?

    • 1
      If an opponent would draw a card, pay 2 life to put that card into their graveyard instead.
    • 2
      Bloodchief Ascension triggers, causing that player to lose 2 life and you to gain 2 life.
  • Results

    What do I get from this combo?

    • Your opponents mill cards instead of drawing them
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
94%
Significant Results
88%
Early Game
94%
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