Spellbinder + Beacon of Tomorrows + Vampiric Tutor Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Spellbinder on the battlefield.
- Vampiric Tutor in exile (Vampiric Tutor exiled by Spellbinder in exile).
- Beacon of Tomorrows in hand.
- Spellbinder attached to a creature you control.The creature with Spellbinder attached does not have summoning sickness, and cannot be blocked by an opponent.
each turn available
Steps
How does this combo work?
- 1Cast Beacon of Tomorrows by paying
, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
- 2Deal combat damage to an opponent using the creature that has Spellbinder attached.
- 3Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost.
- 4Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life.
- 5Move to your next turn, drawing Beacon of Tomorrows during your draw step.
- 6Repeat.
- 7NOTE: This combo only persists as long as your life total remains above 2.
- 1
Results
What do I get from this combo?
- Significant turns
- Skip your draw steps
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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