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Spellbinder + Beacon of Tomorrows + Vampiric Tutor Combo

  • Prerequisites

    What do I need to start this combo?

    • Spellbinder on the battlefield.
    • Vampiric Tutor in exile (Vampiric Tutor exiled by Spellbinder in exile).
    • Beacon of Tomorrows in hand.
    • Spellbinder attached to a creature you control.The creature with Spellbinder attached does not have summoning sickness, and cannot be blocked by an opponent.
    • {6}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Beacon of Tomorrows by paying {6}{u}{u}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
    • 2
      Deal combat damage to an opponent using the creature that has Spellbinder attached.
    • 3
      Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost.
    • 4
      Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life.
    • 5
      Move to your next turn, drawing Beacon of Tomorrows during your draw step.
    • 6
      Repeat.
    • 7
      NOTE: This combo only persists as long as your life total remains above 2.
  • Results

    What do I get from this combo?

    • Significant turns
    • Skip your draw steps
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

This combo requires one or more Game Changers, which are not allowed in Brackets 1 and 2.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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