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Time Sieve + Cybermen Squadron Combo

  • Prerequisites

    What do I need to start this combo?

    • Time Sieve and Cybermen Squadron on the battlefield.
    • You have at least two opponents. You control a number of nonlegendary artifact creatures that do not have summoning sickness equal to five divided by the number of opponents you have minus one, rounded up. Opponents cannot block and kill creatures you control.
  • Steps

    How does this combo work?

    • 1
      Declare a sufficient number of nonlegendary artifact creatures as attackers.
    • 2
      Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent.
    • 3
      Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one.
    • 4
      At end of combat, exile any remaining tokens created by myriad abilities.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
24%
Significant Results
94%
Early Game
35%
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