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Duskmantle Guildmage + The Master of Lake-town Combo

  • Prerequisites

    What do I need to start this combo?

    • Duskmantle Guildmage and The Master of Lake-town on the battlefield.
    • Each opponent has a life total that is less than or equal to their library size.
    • {1}{u}{b} plus an additional {2}{u}{b} for each opponent you have available
  • Steps

    How does this combo work?

    • 1
      Activate Duskmantle Guildmage's first ability by paying {1}{u}{b}, causing your opponent to lose life whenever a card is put into their graveyard this turn.
    • 2
      Activate Duskmantle Guildmage's second ability by paying {2}{u}{b}, causing an opponent to mill two cards.
    • 3
      Duskmantle Guildmage triggers twice.
    • 4
      Resolve the first trigger, causing the opponent to lose 1 life.
    • 5
      The Master of Lake-town triggers, causing the opponent to mill a card.
    • 6
      Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
    • 7
      Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
    • 8
      Repeat from step 2 for each other opponent.
  • Results

    What do I get from this combo?

    • Each opponent loses the game
    • Infinite mill
    • Significant lifeloss

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

3

Upgraded

(no early game 2-card combos)

No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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