Jon Irenicus, Shattered One + Phage the Untouchable + Phantom Steed Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Phage the Untouchable in exile (Phage the Untouchable exiled by Phantom Steed in exile).
- Jon Irenicus and Phantom Steed on the battlefield.
- You have a way to prevent Phantom Steed from attacking without causing it to leave the battlefield if you have two or more opponents.
Steps
How does this combo work?
- 1At the beginning of your end step, Jon Irenicus triggers, giving control of Phantom Steed to an opponent and goading it.
- 2During the opponent's combat phase, they must declare Phantom Steed as an attacker due to it being goaded.
- 3Phantom Steed's second ability triggers, causing the opponent to create a token copy of Phage that is tapped and attacking.
- 4When Phage enters the battlefield, its first ability triggers, causing the opponent to lose the game.
- 5When the opponent loses the game, you regain control of Phantom Steed.
- 6If you have one or more opponents remaining, you must prevent Phantom Steed from attacking without leaving the battlefield during your turn as it is still goaded, and failure to do so will result in you losing the game.
- 7During your end step, repeat from step 1.
- 1
Results
What do I get from this combo?
- Target opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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