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Skeleton Ship + Intruder Alarm + Geralf's Messenger + Woe Strider Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Skeleton Ship does not have summoning sickness. Geralf's Messenger does not have any +1/+1 counters.
  • Steps

    How does this combo work?

    • 1
      Activate Woe Strider by sacrificing Geralf's Messenger.
    • 2
      Geralf's Messenger dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
    • 3
      Geralf's Messenger enters the battlefield, triggering itself and Intruder Alarm.
    • 4
      Resolve the Geralf's Messenger trigger, causing an opponent to lose 2 life.
    • 5
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 6
      Resolve the Woe Strider ability from step 1, causing you to scry 1.
    • 7
      Activate Skeleton Ship by tapping it, putting a -1/-1 counter on Geralf's Messenger.
    • 8
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite lifeloss
    • Infinite creature LTB
    • Infinite mana creatures you control can produce
    • Infinite creature sacrifice triggers
    • Infinite scry 1
    • Infinite untap of creatures

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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