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We Ride at Dawn + Acererak the Archlich + Intruder Alarm Combo

  • Prerequisites

    What do I need to start this combo?

    • Acererak the Archlich in hand.
    • We Ride at Dawn and Intruder Alarm on the battlefield.
    • You have not completed or are currently venturing in Tomb of Annihilation. You control at least three untapped creatures, one of which must be black.
  • Steps

    How does this combo work?

    • 1
      Cast Acererak the Archlich by tapping three creatures you control, one of which must be black.
    • 2
      When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger.
    • 3
      Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
    • 4
      Resolve the Intruder Alarm trigger, untapping all creatures.
    • 5
      Repeat.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite draw triggers
    • Significant +1/+1 counters
    • Significant colored mana
    • Significant creature tokens
    • Significant creature ETB
    • Significant lifegain
    • Significant lifegain triggers
    • Significant lifeloss
    • Significant creature LTB
    • Significant storm count
    • Significant Treasure tokens
    • Significant untap of all creatures
    • Significant ventures into the dungeon

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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