We Ride at Dawn + Acererak the Archlich + Intruder Alarm Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Acererak the Archlich in hand.
- We Ride at Dawn and Intruder Alarm on the battlefield.
- You have not completed or are currently venturing in Tomb of Annihilation. You control at least three untapped creatures, one of which must be black.
Steps
How does this combo work?
- 1Cast Acererak the Archlich by tapping three creatures you control, one of which must be black.
- 2When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger.
- 3Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
- 4Resolve the Intruder Alarm trigger, untapping all creatures.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite draw triggers
- Significant +1/+1 counters
- Significant colored mana
- Significant creature tokens
- Significant creature ETB
- Significant lifegain
- Significant lifegain triggers
- Significant lifeloss
- Significant creature LTB
- Significant storm count
- Significant Treasure tokens
- Significant untap of all creatures
- Significant ventures into the dungeon
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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